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- #Skyrim more companions mod mod#
- #Skyrim more companions mod update#
- #Skyrim more companions mod mods#
for his generous contributions to the web site. If using one of these characters makes your game awesome, why not buy me a coffee?Ī special thanks to Joe S. I don't do requests, per se, but your suggestion might inspire me to make a character like the one you're describing, or unlock an existing character that isn't currently a companion. Requestsĭon't hesitate to send me an email if there's a certain kind of follower you're looking for.
#Skyrim more companions mod mod#
If you know anything about modding, this is incredibly easy to change: just open the mod in the Creation Kit, double-click the NPC in the Actor list and select the Protected setting (if you're really hard core you can deselect Protected and Essential and enemies will be able to kill your followers like normal NPCs). Many people find accidentally killing companions annoying and frustrating, so I've opted to go with the Essential setting for these companions. The only difference between Essential and Protected is whether or not you (the player) can kill them. Skyrim's followers are set to Protected by default.
![skyrim more companions mod skyrim more companions mod](https://modmaidens.files.wordpress.com/2015/12/0167.jpg)
At worst, your companion will still use the hunting bow as he or she would in the original game. If you use another follower mod that does more than add a simple companion, place it later in the load list so that that mod's changes can overwrite the changes made in my companion mods.
#Skyrim more companions mod mods#
This is a very common change that many follower mods make. If you notice a conflict, send me an email and I'll try to fix it, but I'm not going to go out of my way to make my mods compatible with potentially hundreds of other mods.Īs indicated above, I do make a change to the DialogueFollower quest to 'fix' the hunting bow issue (by removing it). I don't use any of these mods myself, so you're on your own here. These followers use Skyrim's built-in follower mechanic, so they should be compatible with most mods that improve followers. Sylgja will return to Shor's Stone, Erdi to the Blue Palace, etc.) followers will return to their starting location when you dismiss them (ie.all followers have the Lightfoot perk so that they won't trigger traps.followers will be wearing ordinary clothing when you meet them you can remove this from their inventory and give them something else to wear.the hunting bow fix also fixes the carry weight bug where followers lose the ability to carry items over time when you dismiss and rehire them.the DialogueFollower quest has been edited to remove the hunting bow: while this mod is active, all followers will now use any bow you give them, but you must supply them with arrows.
#Skyrim more companions mod update#
![skyrim more companions mod skyrim more companions mod](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/22650-2-1345299945.jpg)